SHINGO: "Didn't you write me this letter that said you'd be arriving in Japan today so meet me here? See. But I wish you'd have chosen a more suitable place to meet, you know I hate crowds, don't you?" Nikaido!"īENIMARU: "Yeah, it's been a while. Shingo sure is insensitive, choosing a place like this for us to meet."īenimaru appears in a small courtyard. At least I killed some time before my meeting. "No, soon the trap is about to be sprung."Īfter bringing an end to his overseas tour, a long-awaited return to Japan.īenimaru walks through the crowd, feeling the familiarity of being a fish returning to familiar waters.īENIMARU: "In spite of my trip extended trip overseas, I'm tired of the scent of my fellow countrymen. "Isn't this stalking? If this is all there is, I'm going." There is no reaction to this man's answer, and he asks the next question. He seems like something out of science fiction, doesn't he?" Benimaru Nikaido, the genius shooter who can manipulate lightning. He lights a cigarette as he asks the question. He gazes blankly at the man that appears within the goggles. The red timer gauge lasts for about 15 seconds.The image expands grows through the camera lens.įirst the crowd appears and then, zooming in, the lens focuses on a lone man. At MAX power, press ABC at a time to wage to activate Counter Mode. This power-up costs 3 stocks of the Power Gauge in order to be used. These are critical moments between a decisive victory and a narrow defeat, so watch out! When a fighter's life is flashing red and has at least one stock of power stored, all DOA Drubbings are upgraded into MAX DOA Drubbings, which could inflict up to twice the damage of a normal DOA Drubbing. In addition, keep an eye out on your characters' Life Gauges. These power-up modes only last for a brief period of time, and the Power Gauge will be deactivated for a short while after each mode ends, so use them wisely!
The king of fighters 99 full#
Once you reach maximum power, your character is able to gather strength with full gauges by activating one of 2 power-ups as described in the next section. Furthermore, the gauge is able to store up to 3 stocks at a time. For the cost of a stock, you can either use DOA Drubbings, Guard Counters and Guard Cancels any time during the battle. Once the gauge is filled up, you gain a stock of power. Being hit by an opponent's attacks may also give you power at a minimal rate. Take note that your character is open to attack while doing so!Īs the fighter performs special moves, the POW Gauge builds up. It is slow to come out, but guarantees your opponent to be flat on the ground once it connects.Īt the cost of a stock, timing is crucial to quickly reposition yourself after blocking an attack.Īt the cost of a stock, timing is crucial to counterattack the opponent after successully blocking his attack. You are still vulnerable to throws, however.īop your opponent with a devastating knockdown blow. Use this technique to safely roll forward and backward, dodging attacks and projectiles as well. Certain characters like Benimaru, Leona, Clark, Athena, Yuri and Mai can throw airborne opponents. C throws in the direction you're facing, D throws in the opposite direction. Use this technique near an opponent to throw him. Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but special attacks inflict some block damage.
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Whenever you block an opponent's attack, damage is minimized. Press the direction away from your opponent. Your character can travel father and faster than a regular hop, making them difficult to react against! Perform a Super Jump and quickly shift, or Shift the joystick from, or and quickly shift, or Your character can travel lower but faster than a regular jump, making it excellent for the offensive!
![the king of fighters 99 the king of fighters 99](https://i.ebayimg.com/images/g/zOMAAOSwJ7RYUkCD/s-l400.jpg)
Quickly shift the joystick, or and release Shift the joystick from, or and quickly shift or Your character can travel farther and faster than a regular jump. In Extra Mode, the forward dash becomes a small forward hop. Shift the joystick or Your character dashes or hops in the specified direction in order to position yourself well against the opponent. NOTE : Assume that all moves are done for a character facing right.